For this summative task, we will:
- Develop a Design Specification
- Complete sketches in your notebook
- Create a storyboard for your game
- Compare the storyboard to the design spec
- Develop an inspiration board
See specification examples here.
The spec should outline your target audience, what the game will teach, some of the aesthetics and tools you will use to create.
For this task, we will develop:
-
sketches in our design book
-
a storyboard for the game
Here are some examples of student sketches. They show that the student is thinking through the design possibilities.
Here is an example of a storyboard that uses “wireframing”. Other simple sketches can be used. It’s important to communicate what you SEE, HEAR, and the FUNCTION in each frame.
Communicate the overall visual appearance of your game with an Inspiration Board
Use the ColorZilla tool to pick a color from any webpage for use in other apps. The color hex number can be noted on your final design.
Install it below.
ColorZilla
Outline of overall visual appearance
I will use a cookie as the sprite that guides the TA in the game. The Villi are going to be simple shapes drawn in the Scratch costume panel. I will sketch some of my sprites myself but some will be found on Pixabay.com.
My colors will mainly be in earthy warm tones and reddish tones that match the digestion theme.
Familiarize yourself with the command terms below.